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Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes.
For instance, an ability that protects you from effects with the charm descriptor would generally protect you from a harpy’s song (which is a charm effect).You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you.Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. Action Demoralizing an opponent is a standard action. You can attempt to intimidate an opponent again, but each additional check increases the DC by 5. You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check.A coerced target acts as though friendly toward you even when you aren’t around, but the aid offered remains grudging at best.The target’s true attitude is hostile, and if the target believes it can take an action to hinder you that can’t be traced back to it, it’s likely to take such opportunities.